The goal of this work is to localize sound sources in visual scenes with a self-supervised approach. Contrastive learning in the context of sound source localization leverages the natural correspondence between audio and visual signals where the audio-visual pairs from the same source are assumed as positive, while randomly selected pairs are negatives. However, this approach brings in noisy correspondences; for example, positive audio and visual pair signals that may be unrelated to each other, or negative pairs that may contain semantically similar samples to the positive one. Our key contribution in this work is to show that using a less strict decision boundary in contrastive learning can alleviate the effect of noisy correspondences in sound source localization. We propose a simple yet effective approach by slightly modifying the contrastive loss with a negative margin. Extensive experimental results show that our approach gives on-par or better performance than the state-of-the-art methods. Furthermore, we demonstrate that the introduction of a negative margin to existing methods results in a consistent improvement in performance.
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The objective of this paper is speaker recognition under noisy and unconstrained conditions.We make two key contributions. First, we introduce a very large-scale audio-visual speaker recognition dataset collected from open-source media. Using a fully automated pipeline, we curate VoxCeleb2 which contains over a million utterances from over 6,000 speakers. This is several times larger than any publicly available speaker recognition dataset.Second, we develop and compare Convolutional Neural Network (CNN) models and training strategies that can effectively recognise identities from voice under various conditions. The models trained on the VoxCeleb2 dataset surpass the performance of previous works on a benchmark dataset by a significant margin.
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Federated Learning has emerged to cope with raising concerns about privacy breaches in using Machine or Deep Learning models. This new paradigm allows the leverage of deep learning models in a distributed manner, enhancing privacy preservation. However, the server's blindness to local datasets introduces its vulnerability to model poisoning attacks and data heterogeneity, tampering with the global model performance. Numerous works have proposed robust aggregation algorithms and defensive mechanisms, but the approaches are orthogonal to individual attacks or issues. FedCC, the proposed method, provides robust aggregation by comparing the Centered Kernel Alignment of Penultimate Layers Representations. The experiment results on FedCC demonstrate that it mitigates untargeted and targeted model poisoning or backdoor attacks while also being effective in non-Independently and Identically Distributed data environments. By applying FedCC against untargeted attacks, global model accuracy is recovered the most. Against targeted backdoor attacks, FedCC nullified attack confidence while preserving the test accuracy. Most of the experiment results outstand the baseline methods.
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Generative models have shown great promise in synthesizing photorealistic 3D objects, but they require large amounts of training data. We introduce SinGRAF, a 3D-aware generative model that is trained with a few input images of a single scene. Once trained, SinGRAF generates different realizations of this 3D scene that preserve the appearance of the input while varying scene layout. For this purpose, we build on recent progress in 3D GAN architectures and introduce a novel progressive-scale patch discrimination approach during training. With several experiments, we demonstrate that the results produced by SinGRAF outperform the closest related works in both quality and diversity by a large margin.
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网络安全研究中的关键主题之一是自动COA(行动)攻击搜索方法。被动搜索攻击的传统COA攻击方法可能很困难,尤其是随着网络变大。为了解决这些问题,正在开发新的自动COA技术,其中,本文设计了一种智能的空间算法,以在可扩展网络中有效运行。除空间搜索外,还考虑了基于蒙特卡洛(MC)的时间方法来照顾时间变化的网络行为。因此,我们为可扩展和时变网络的时空攻击COA搜索算法提出了一个时空攻击。
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联邦学习是一种广泛采用的方法,可以通过分布式数据训练神经网络。一个主要限制是数据异构地分布时发生的性能下降。虽然许多作品已经尝试解决这个问题,但这些方法是因为它们的内容而不是对神经网络的理解。在这项工作中,我们验证了神经网络中只有某些重要层数需要正规化以获得有效的培训。我们还验证了中心内核对齐(CKA)最精确地计算在不同数据上培训的神经网络层之间的相似性。通过在培训期间将基于CKA的正则化应用于重要层,我们显着提高了异构环境的性能。我们展示了Fedcka:一个简单的框架,在各种深度学习任务上出于以前的最先进方法,同时提高了效率和可扩展性。
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Many recent works on understanding deep learning try to quantify how much individual data instances influence the optimization and generalization of a model, either by analyzing the behavior of the model during training or by measuring the performance gap of the model when the instance is removed from the dataset. Such approaches reveal characteristics and importance of individual instances, which may provide useful information in diagnosing and improving deep learning. However, most of the existing works on data valuation require actual training of a model, which often demands high-computational cost. In this paper, we provide a training-free data valuation score, called complexity-gap score, which is a data-centric score to quantify the influence of individual instances in generalization of two-layer overparameterized neural networks. The proposed score can quantify irregularity of the instances and measure how much each data instance contributes in the total movement of the network parameters during training. We theoretically analyze and empirically demonstrate the effectiveness of the complexity-gap score in finding 'irregular or mislabeled' data instances, and also provide applications of the score in analyzing datasets and diagnosing training dynamics.
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According to the rapid development of drone technologies, drones are widely used in many applications including military domains. In this paper, a novel situation-aware DRL- based autonomous nonlinear drone mobility control algorithm in cyber-physical loitering munition applications. On the battlefield, the design of DRL-based autonomous control algorithm is not straightforward because real-world data gathering is generally not available. Therefore, the approach in this paper is that cyber-physical virtual environment is constructed with Unity environment. Based on the virtual cyber-physical battlefield scenarios, a DRL-based automated nonlinear drone mobility control algorithm can be designed, evaluated, and visualized. Moreover, many obstacles exist which is harmful for linear trajectory control in real-world battlefield scenarios. Thus, our proposed autonomous nonlinear drone mobility control algorithm utilizes situation-aware components those are implemented with a Raycast function in Unity virtual scenarios. Based on the gathered situation-aware information, the drone can autonomously and nonlinearly adjust its trajectory during flight. Therefore, this approach is obviously beneficial for avoiding obstacles in obstacle-deployed battlefields. Our visualization-based performance evaluation shows that the proposed algorithm is superior from the other linear mobility control algorithms.
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In robotics and computer vision communities, extensive studies have been widely conducted regarding surveillance tasks, including human detection, tracking, and motion recognition with a camera. Additionally, deep learning algorithms are widely utilized in the aforementioned tasks as in other computer vision tasks. Existing public datasets are insufficient to develop learning-based methods that handle various surveillance for outdoor and extreme situations such as harsh weather and low illuminance conditions. Therefore, we introduce a new large-scale outdoor surveillance dataset named eXtremely large-scale Multi-modAl Sensor dataset (X-MAS) containing more than 500,000 image pairs and the first-person view data annotated by well-trained annotators. Moreover, a single pair contains multi-modal data (e.g. an IR image, an RGB image, a thermal image, a depth image, and a LiDAR scan). This is the first large-scale first-person view outdoor multi-modal dataset focusing on surveillance tasks to the best of our knowledge. We present an overview of the proposed dataset with statistics and present methods of exploiting our dataset with deep learning-based algorithms. The latest information on the dataset and our study are available at https://github.com/lge-robot-navi, and the dataset will be available for download through a server.
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Crowdsourcing has emerged as an effective platform to label a large volume of data in a cost- and time-efficient manner. Most previous works have focused on designing an efficient algorithm to recover only the ground-truth labels of the data. In this paper, we consider multi-choice crowdsourced labeling with the goal of recovering not only the ground truth but also the most confusing answer and the confusion probability. The most confusing answer provides useful information about the task by revealing the most plausible answer other than the ground truth and how plausible it is. To theoretically analyze such scenarios, we propose a model where there are top-two plausible answers for each task, distinguished from the rest of choices. Task difficulty is quantified by the confusion probability between the top two, and worker reliability is quantified by the probability of giving an answer among the top two. Under this model, we propose a two-stage inference algorithm to infer the top-two answers as well as the confusion probability. We show that our algorithm achieves the minimax optimal convergence rate. We conduct both synthetic and real-data experiments and demonstrate that our algorithm outperforms other recent algorithms. We also show the applicability of our algorithms in inferring the difficulty of tasks and training neural networks with the soft labels composed of the top-two most plausible classes.
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